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        <publisher>OSS Watch, Oxford University</publisher>
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        <date>2004-07-01</date>
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        <date>2004-07-01</date>
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          <resp>author</resp>
          <name>Sebastian Rahtz</name>
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        <reason>creation</reason>
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  <text>
    <front>
      <titlePage>
        <docTitle>
          <titlePart type="main">Open Source for managers</titlePart>
        </docTitle>
        <docAuthor>Sebastian Rahtz<lb/>
JISC Open Source Software Advisory Service</docAuthor>
        <docDate>July 2004</docDate>
      </titlePage>
    </front>
    <body>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Our programme today</head>
        <p>Let's talk about:
<list type="unordered"><item>Why open source is undermining decent software</item><item>Why open source folks just steal good ideas and make monkey copies</item><item>Why open source software is full of bugs and security loopholes</item><item>Why it is always best go with a single large provider of software</item><item>Why Microsoft Word <emph>is</emph> a standard</item><item>Why you can't trust stuff written by Russian teenagers</item></list>
</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Real Objectives</head>
        <p><list type="unordered"><item>Give an overview of what it means to develop software as open source.</item><item>Explain the different approaches to open source development.</item><item>Give a brief overview of open source licensing. </item></list>
The intended outcomes are to:
<list type="unordered"><item>Ensure that all projects understand the impact that an open
source development plan can have on project management.  </item><item>Ensure that projects know where to find advice and guidance as
they develop open source software.  </item><item>Ensure that all projects understand the requirements and
responsibilities of using / developing open source.  </item></list></p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>What is OSS Watch?</head>
        <p>We are here to advise UK HE/FE about issues around
open source software:
<list type="unordered"><item>funded by JISC for two years from 1st July 2003</item><item>part of JISC's <emph>Information Environment</emph></item><item>working in partnership with other JISC services, eg CETIS and
       the Mirror Service</item><item>serving FE and HE equally (not just research universities)</item><item>visible at <xref url="http://www.oss-watch.ac.uk">http://www.oss-watch.ac.uk</xref></item></list>
We have a staff of 1.25 FTE, comprising one manager (0.25), one
communicator (0.5) and two researchers (0.2 and 0.3).</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>What OSS Watch does</head>
        <p><list type="unordered"><item>Offers a neutral and practical web site</item><item>Runs at least two open meetings a year</item><item>Runs two focus groups year, and writes analyses</item><item>Engages in understanding institutional processes</item><item>Advises IT managers, project developers, and users</item><item>Gives advice on open source at any UK/FE forum</item></list>
— and makes all its material available under the GNU Free
     Documentation License</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>What OSS Watch does <hi>not</hi> do</head>
        <list type="unordered">
          <item>Try to <emph>persuade</emph> people to adopt open source</item>
          <item>Run a software repository</item>
          <item>Help people with their Open Office problems</item>
          <item>Compete with <emph>FLOSSIE</emph>, <emph>freshmeat</emph>,
<emph>slashdot</emph> etc</item>
          <item>Provide definitive legal advice</item>
          <item>Be a debating forum for hairy sandal-wearing geeks</item>
        </list>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Questions we might answer today</head>
        <list type="unordered">
          <item>What is free/open source software?</item>
          <item>How does it relate to software engineering?</item>
          <item>Does free/open source imply a mode of programming?</item>
          <item>Do free/open source methodologies develop from, turn into, or
    co-exist with changes in software engineering?</item>
          <item>What work practices can help the JISC framework programme?</item>
          <item>What must the JISC mandate to get good results?</item>
        </list>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Depending on your viewpoint</head>
        <p>The debate about free/libre/open source software is:
<list type="unordered"><item>Just politics, it'll go away</item><item>A legal and cultural affair, which will take years to follow through</item><item>A matter of software engineering</item><item>Just trivia for sandal-wearing bigots to worry about</item></list>
</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Technically, what does <q>Open Source</q> mean?</head>
        <p>Software for which:
  <list type="unordered"><item>the source code is available to the end-user;</item><item>the source code can be modified by the end-user;</item><item>there are no restrictions on redistribution or use;</item><item>the licensing conditions are usually intended to <emph>facilitate </emph>
    continued re-use and wide availability of the software, in both commercial and
    non-commercial contexts;</item><item>the cost of acquisition to the end-user is often minimal.</item></list>
  <q>Open Source is a development methodology; Free Software is a
  social movement.</q></p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>FLOSS?</head>
        <p>In English, <q>free</q> has two meanings in one word, whereas the
French distinguish <emph>libre</emph> and <emph>gratuit</emph>. Many
practioners use the shorthand FLOSS (<hi>F</hi>ree<hi>L</hi>ibre
<hi>O</hi>pen <hi>S</hi>ource <hi>S</hi>oftware)
</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Virtues of free and open source software</head>
        <list type="unordered" rend="pausing">
          <item>has no secrets: the innards are available for anyone to inspect</item>
          <item>is not privately controlled: so likely to promote open rather
    than proprietary formats</item>
          <item>is <emph>typically</emph> maintained by communities rather than corporations:
    so bug fixes and enhancement are often frequent and free</item>
          <item>is usually distributed free of charge (developers make their money
    from support, training, customisation and specialist add-ons; not marketing)</item>
        </list>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Clearing up misunderstandings</head>
        <list type="unordered" rend="pausing">
          <item><hi>Free</hi> software uses  the <q>free</q> from <q>freedom</q>,
  not the one from <q>free beer</q>. Open source software may or may not
  cost money</item>
          <item>The cost of <hi>ownership</hi> often bears little relation to the cost
  of acquiring a piece of software</item>
          <item><hi><q>Public domain</q></hi> is something different. Open source
  software has a copyright holder and conditions of legal
  use</item>
          <item>Open source software does not mandate <hi>exclusivity</hi>. You can use
  open source programs under Windows (TheOpenCD)</item>
          <item>People do not choose software solely on the basis of open
  source. <hi>Interoperability and open standards</hi> for data are equally
  important</item>
        </list>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>An open source guidance framework</head>
        <p>Some of the areas in which JISC needs to provide guidance:
<list type="ordered"><item>IPR Ownership</item><item>Licensing</item><item>Trademarks</item><item>Software Development communities</item><item>* Software Dependencies</item><item>* Storage</item><item>* Quality assurance</item><item>* Version Control</item><item>* Sustainability</item><item>* Documentation</item><item>* Open Standards</item></list>
The starred items are addressed in our other session
</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>IPR Ownership</head>
        <p><emph>Software is property.</emph> In law, property belongs to
 your employer unless your contract explicitly says not. The
 documentation for your software is part of its design, and is
 property too.</p>
        <p>Copyright ownership of software documentation, manuals, user
  interface and source code <hi>must</hi> be recorded, <hi>may</hi> be
  vested with a JISC-appointed body and <hi>should</hi> be released
  under an OSI-compliant open source licence. It <hi>must</hi> be licensed and publicly
  available at zero financial cost throughout UK higher and further
  education.</p>
        <p>The ownership of code developed in joint projects <hi>must</hi>
  be established before work begins.</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Why divest yourself of IPR?</head>
        <p>There are three good reasons for giving copyright to a neutral
third party:
<list type="ordered"><item>Many projects are partnerships between several educational
institutions and commercial companies. It is often hard to
record where precisely property has been created.</item><item>Small businesses or educational establishments do not have the 
resources to pursue legal claims. Don't make claims you are not
prepared to back up!</item><item>The copyright owner is not bound by the licence. A university
can release version 1 under the GPL, but commercialize version 2. If
the sources is notionally licensed from a third party, it keeps them
honest.</item></list>
</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Some software history</head>
        <p>In the beginning (well, 30 years ago):
  <list type="unordered"><item>Hardware cost serious money</item><item>Operating system software was usually patched locally</item><item>Application software was thin on the ground</item><item>Users were highly computer-literate and were expected to develop their
    own programs</item></list>
  so who cared about whether software was <q>free</q>?
  </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>…and then we had the PC revolution…</head>
        <p><list type="unordered"><item>Desktop computers had to be sold cheaply</item><item><q>Ordinary people</q> got computers</item><item>Some clever folks wrote killer applications</item><item>Bill Gates saw the value of a standard operating system</item></list>
  and lo! a market was created and all was well in the world.</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Well, almost</head>
        <p>
          <list type="unordered">
            <item>people got greedy and wanted <q>free</q> software</item>
            <item>some big companies woke up to the value of the assets they had
  previously given away</item>
            <item>a community of amateur programmers was unleashed on the world</item>
            <item>a few people realized that there was a danger of being locked
  out of developments entirely</item>
          </list>
        </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Red herrings</head>
        <p>We had a curious interregnum where:
  <list type="unordered"><item>Lots of people <emph>stole</emph> (pirated) software</item><item>Some people tried selling on trust (<emph>shareware</emph>)</item><item>Other people thought <emph>public domain</emph> would solve
    everything </item><item>Yet other people thought a vague <q>don't use it to make money
    or war</q> condition would be binding</item></list>
  but now we have largely settled into a stable mixed economy.
  </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Typical licensing issues</head>
        <p>
          <list type="unordered">
            <item>you must (sometimes) redistribute the software intact with source
      code</item>
            <item>if you integrate it with your own system and then redistribute
      that, your software may be covered by the licence too</item>
            <item>most OSS licences are perpetual but <emph>the
      author</emph> is not bound to release revised versions under the
      licence</item>
            <item>if you do not submit patches back to the original, expect to have
      maintenance issues in the future, particularly when security
      patches are released</item>
            <item>your patches <emph>are</emph> copyrighted works in
      themselves, and licensing issues apply to them</item>
          </list>
        </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Licensing</head>
        <p>The three basic licence models:
  <list type="gloss"><label><xref url="gpl-license.html">GPL</xref></label><item>If you extend a GPL program, or create a composite with it, you
    cannot <emph>release</emph> your work except under the GPL and
    must offer the source code to the full program to everyone
    you give the program to</item><label><xref url="lgpl-license.html">LGPL</xref></label><item>If you extend an LGPL program, as with GPL. If you create
    composites with LGPL code you must offer the source code of the
    LGPL portion, but may retain the source code to your portions </item><label><xref url="bsd-license.html">BSD</xref></label><item>You must continue to display the copyright notice on any derived
    work</item></list>
  </p>
        <p>
    If a system is built of two parts eg communicating via SOAP,
    they are considered separate programs.
  </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>What about Creative Commons?</head>
        <p>This is not about open source, but about simplifying
the licensing of creative work in general, and encouraging
the release of <q>artistic</q> works under liberal licences. </p>
        <p>The CC range of licences covers areas (eg licensing for
<q>non-commercial user</q>) which are incompatible with Open
Source.</p>
        <p>
          <xptr url="http://creativecommons.org/"/>
        </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>The GNU licence question</head>
        <p>50-80% of OSS uses the <emph>GNU General Public License</emph>.</p>
        <p>The GPL does <hi>not</hi> require you to release your modified
  version.
<list type="unordered"><item>You
  are free to make modifications and use them privately, without ever
  releasing them. This applies to organizations (including companies),
  too; an organization can make a modified version and use it internally
  without ever releasing it outside the organization. </item><item>If you
  release the modified version to the public in some way, the GPL
  requires you to make the modified source code available to the
  program's users, under the GPL.</item></list>
 Thus, the GPL gives permission to
  release the modified program in certain ways, and not in other ways;
  but the decision of whether to release it is up to you. </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>GPL urban myths exploded</head>
        <list type="unordered">
          <item>You can sell GPLed programs with no problem</item>
          <item>You can sell support, training and certification for GPL programs</item>
          <item>The GPL does not apply to things you create with GPLed
    tools</item>
          <item>You can change the programs and keep the changes to yourself; so
    long as you don't distribute them</item>
          <item>GPL software does not have any stamp of approval or follow any
    special standards</item>
          <item>The copyright owner is not bound by the licence</item>
        </list>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Does the GPL limit you?</head>
        <p>It limits you if plan to make money selling modified versions of
  GPL programs, or incorporate them into your own.</p>
        <p>But many people make a living from GPLed software.</p>
        <p>You can work around the GPL by:
<list type="unordered"><item>writing wrapper software</item><item>decoupling your software by
by defining a domain-specific language
and implementing that separately.</item></list>
</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Companies mixing OSS with business</head>
        <p><list type="unordered"><item>MySQL</item><item>RedHat</item><item>IBM</item><item>Sun</item><item>Novell (now also owners of SuSe)</item><item>Apple</item><item>…and many small independent consultants</item></list>
  All these see a place for licensing some software under open
  source terms as part of their business.</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>What about dual licensing?</head>
        <p>Some companies offer their software under more than one
  licence. MySQL is a good example. They are a reasonable-sized company
  with three main sources of revenue:
  <list type="ordered"><item>Online support and subscription services sold globally over the
  MySQL.com website to all users of the MySQL server. </item><item>Sales of commercial MySQL licences to users and developers of
  software products and of products that contain software. </item><item>Franchise of MySQL products and services under the MySQL brand
  to value-added partners.</item></list>
  MySQL is available under GPL or commercial licence</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Licence conclusion</head>
        <p>Use a simple, well-understood licence. Unless you have a free
lawyer, don't try to write your own. We believe that the 
<hi>LGPL licence</hi> is the best for toolkits, primarily because it
involves an ongoing <emph>relationship</emph> between the original authors and the
subsequent developer community.</p>
        <p>The BSD-like licences are more one-sided, allowing for
unlimited use by everyone, but less protection for the community.</p>
        <p>Do not try to limit your licence to the UK educational
community. You will cut yourself off from distributions and
developers. You will not be open source.</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Trademarks</head>
        <p>The JISC will make no claim to trademarks. Projects are
  encouraged to trademark their brands to build their reputations, and
  provide a route to exploitation of their knowledge. </p>
        <p>Do not bet your pension on trademark claims unless you have a free
  lawyer. Trademarking your name draws a line in the sand, showing your
  intentions; it is not a suit of armour. Trademarks also need
  registering in other jurisdictions.</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>A Sense of Community</head>
        <list type="unordered">
          <item>What is the difference between licensing and community?</item>
          <item>The cathedral vs the bazaar</item>
          <item>The bazaar model engages user communities</item>
          <item>The cathedral model is best if you already know everything…</item>
        </list>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>The cathedral and the bazaar</head>
        <p>F/OSS projects tend to be classified into two extreme camps:
  <list type="ordered"><item>A genius programmer creates something which others
    like. (S)he controls pace and scope of future development. The
    genius has a complete idea of what the finished software will look
    like. Changes to the design during the build process are very
    costly, but the resulting software very polished and uniform.
    </item><item>A group of people get together to fill a gap and take on
    different tasks. As time goes by, some drift away and others
    join in. There is always someone to take over. Design is by
    consensus, with people working on topics that motivate
    them. Design changes are relatively cheap but with no over-arching
    the finished program can be patchy.</item></list>
  Most projects fall in between. Most of them
  have a recognised leader, to whom other members
  defer. <emph>A gentle system of leadership challenge and deposition
  assures the health of the herd is kept up.</emph> </p>
        <p>Read <xptr url="http://www.catb.org/~esr/writings/cathedral-bazaar/"/> (Eric
  Raymond's <emph>The Cathedral and the Bazaar</emph>)</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Open Source — The Bad News</head>
        <list type="unordered">
          <item>It is not a silver bullet</item>
          <item>Software engineering laws still apply—<emph>The Mythical Man Month</emph>
    is still in print!</item>
          <item>It doesn't guarantee hoards of OS hackers to help you</item>
          <item>It doesn't guarantee defect-free code</item>
        </list>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Open Source — The Good News</head>
        <p>
          <list type="unordered">
            <item>It can reduce the likelihood that software will be abandoned
    at the end of the project</item>
            <item>If it takes off, it reduces maintainance load on originators</item>
            <item>Non-source contributions are also likely:
    <list type="unordered"><item>translations (Welsh?)</item><item>documentation (HowTos)</item><item>FAQs</item><item>body of knowledge in the mailing lists (Google)</item></list>
    </item>
          </list>
        </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Environnment: Sourceforge 1</head>
        <p>
          <figure url="sf1.png" width="6.5in"/>
        </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Environnment: Sourceforge 2</head>
        <p>
          <figure url="sf2.png" width="6.5in"/>
        </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Environnment: Sourceforge 3</head>
        <p>
          <figure url="sf3.png" width="6.5in"/>
        </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Example 1: Apache</head>
        <p>
          <figure rend="inline" url="apache.png" width="2in"/>
        </p>
        <p>A charitable consortium which
  <list type="unordered"><item>guards IPR</item><item>sets technical standards</item><item>encourages related projects which match their interests</item><item>launders money</item></list>
  The core Apache server does not get abused because it is in no-one's
  interests to do so.</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Example 2: Exim</head>
        <p>An individual employed at Cambridge to do good stuff. He
  <list type="unordered"><item>decides what and when to release</item><item>accepts patches</item><item>may or may not hand over to someone else one day</item></list>
  </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Example 3: MySQL</head>
        <p>
          <figure rend="inline" url="mysql.png" width="2in"/>
        </p>
        <p>The classic dual-licensing system. The MySQL company
  <list type="unordered"><item>own the code and the name</item><item>release it under the GPL to anyone</item><item>license it for money to people who want to embed it</item><item>hire the people who understand the code best</item><item>stream of new programmers come on board from working with the
    GPL version</item></list>
  </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Example 4: Bodington</head>
        <p>The cottage industry example
  <list type="unordered"><item>built up from personal code</item><item>going into Sourceforge slowly</item><item>not very well documented</item><item>building a community <emph>post hoc</emph></item></list>
  </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Example 5: OpenOffice</head>
        <p>
          <figure rend="inline" url="openoffice.png" width="2in"/>
        </p>
        <p>The classic big brother project
  <list type="unordered"><item>Core is developed by Sun programmers</item><item>XML format defined by OASIS</item><item>Interested groups work on extensions</item><item>Open sourceness largely theoretical. Free beer and open file
    formats is much more important!</item></list>
  </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Example 6: Text Encoding Initiative</head>
        <p>
          <figure rend="inline" url="tei.png" width="2in"/>
        </p>
        <p>OSS is not just about programming. The TEI defines
guidelines for marking up text.
  <list type="unordered"><item>Very traditional cathedral model with closed licence</item><item>Now switching to open source licence (GPL) and public
    development on Sourceforge</item><item>Facing a major cultural shift for all concerned</item></list>
The TEI move is largely driven by a desire to be distributed and
used widely.
  </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Example 7: Urchin</head>
        <p>The JISC-funded open source project to do RSS aggregation
  <list type="unordered"><item>Copyright (C) Higher Education Funding Council for England (HEFCE)</item><item>Lives on Sourceforge</item><item>Ongoing engagement with RDF research community</item><item>Provides toolkit and some tools</item><item>Waiting to be packaged…still nerd-oriented</item></list>
  </p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Example 8: TeX</head>
        <p>The story from hell. A very well-respected academic
  writes  a typesetting system. You can do what you like with
  it, but if you call it TeX it must always produce the same result.
  <list type="unordered"><item>the devil and deep blue sea: you can put a changed version
    out under another name, but then no-one knows what it is</item><item>the owner of the copyright has no interest in change, but
    would not release copyright</item><item>there is an accretion of associated software which has no
    overall direction</item><item>users groups set standards for themselves but cannot enforce them</item></list>
  But it remains in widespread use.</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Studying Open Source</head>
        <p>The FLOSS study
(<xptr url="http://www.infonomics.nl/FLOSS/"/>)
is the best known of a series of studies by economists
on how FLOSS works.</p>
        <p>There is a big archive of papers att
<xptr url="http://opensource.mit.edu"/></p>
        <p>The informal data in following slides is derived from presentatons
at the Oxford Internet Institute workshop on open source, June 2004.</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Why do people join open source projects?</head>
        <p>The studies show that people join an open source project because
<list type="unordered"><item>it looks like important project: 30%</item><item>it looks technically interesting: 40%</item><item>they know other people involved: 17%</item><item>it solves a problem they have: 35%</item></list>
</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Why do people keep working on open source?</head>
        <p>The desire to learn technical skills by joining an open project is
strong.  Typical reasons for staying in OSS are:
<list type="unordered"><item>seeking recognition: 12%</item><item>improving skills: 32%</item><item>improving software: 24%</item><item>ideology 31%</item></list>
</p>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>How do companies work in open source?</head>
        <list type="unordered">
          <item>implementation of open standards might as well be done
in a shared way to save costs</item>
          <item>pyramidal consulting works: making software means that your
support team are shared the  80% of questions which easy,
leaving your the remaining 20%</item>
          <item><q>needed improvement</q> funding to open source
ie economically efficient. Work on the things you care about</item>
          <item>the revenue margin on licences is 85%, on support 54%; eg IBM
and Novell are now depending more on services than licensing</item>
        </list>
      </div>
      <div rend="slide" org="uniform" sample="complete" part="N">
        <head>Summary</head>
        <list type="unordered">
          <item><q>open source</q> is a fixed legal position, not an attitude</item>
          <item>licensing is orthogonal to development methodology</item>
          <item>community development works</item>
          <item>open source licensing is compatible with doing business</item>
        </list>
      </div>
    </body>
  </text>
</TEI.2>
